Reference:
F. Valencia,
J.D. López,
A. Núñez,
C. Portilla,
L.G. Cortes,
J. Espinosa, and
B. De Schutter,
"Congestion management in motorways and urban networks through a
bargaining-game-based coordination mechanism," in Game Theoretic
Analysis of Congestion, Safety and Security - Traffic and
Transportation (K. Hausken and J. Zhuang, eds.), Series in
Reliability Engineering, Cham, Switzerland: Springer, pp. 1-40,
2015.
Abstract:
Road traffic networks are large-scale systems that demand distributed
control strategies. Distributed model predictive control (DMPC) arises
as a feasible alternative for traffic control. Distributed strategies
decompose the whole traffic network into different subnetworks with
local optimal controllers that make decisions on actions to be taken
by the actuators responsible for traffic control (traffic lights,
routing signals, variable speed limits, among others). However,
subnetworks are interacting elements of the whole traffic network.
Hence, local control decisions made for one sub-network affect and are
influenced by the decisions taken for the other subnetworks. Under
these circumstances, the DMPC traffic problem can be treated as a game
where the rules are provided by the physical system, the players are
the local optimal controllers, their strategies are the control
sequences, and the payoffs are the local performance indices (such as
the total time spent by the users in the network). This configuration
allows the achievement of a computational burden reduction, with a
compromise between local and global performance. Since DMPC local
controllers are able to communicate with each other, the control of
the traffic network corresponds to a cooperative game. In this
chapter, game-theory-based DMPC is developed and tested for control of
urban and motorway networks.